RULES HAXTECH

 :: Hax Tech :: Rules

Go down

RULES HAXTECH

Post by ClassROU on Sun Apr 13, 2014 1:55 am

Anyone that registers on this forum and is a participant in the FRH competition must read, understand and obey the following rules:

1.General Conduct

Each player must always have access to a unique forum account, with a name which is identical or very similar to the one used in matches!
Clones (multiple accounts controlled by the same person) and fakes (playing with false nicknames) are strictly forbidden!
Each player should be able to connect to this Team Speak server: ts.cs16.ro

Players are allowed to change their forum nickname only 2 times per season.
In order to change your nickname, you must contact the staff.
Nickname changes will be tracked in this topic.

User names, avatars and signatures must be within decency limits.
Please keep your messages as clear and clean as possible.
Off-topic replies are not allowed in any official topic, especially those for team line-ups and match results.

We will not tolerate any uncontrolled outbursts, insulting other players, rash decisions which can affect the integrity of the competition, and the lack of seriousness and fairplay.
Do not cross the line between irony/humor and insults/aggressive replies!
The staff members will penalise any deviations from reasonable behavior, even those that are not explicitly defined in the rules.

Sanctions will be listed in this topic.

If there is no other option, a player will be excluded from the competition!



2.Team Registration

Before each season, a registration topic will be created by the staff in this section.

When signing up, teams must specify the name, logo, captain, co-captains (maximum 2) and the rest of the squad.
Squad limits: 5 players minimum - 10 players maximum.

The co-captain can fill in for the captain in his absence (wildcards, results, transfers). However, the captain must always be the main person responsable for every team decision.
The captain will not be allowed to step down and leave someone else in charge without an official approval from the staff.
Any leadership rights can be removed by the staff if the integrity of the team or competition is in jeopardy.  

After the initial sign-up, separate topics will be created for each team, where all the players from the squad must write a confirmation message.

At the end of the registration period, the staff will decide the final list of participants for the upcoming season.




3.Match Settings

 
- 2 periods
 - Time limit: 7 minutes - no overtime *
 - Score limit: None
 - Stadium: Big
 - Nickname: must be identical or very similar to the one from the forum
 - 3-MAN DEFENCE **

* Goals scored right as the regular time expires (07:00) will be considered valid!
* For Romanian Cup matches, the time limit is 10 minutes. In case of a tie, additional 5 minute periods will be played until a goal is scored (golden goal), with teams switching sides after each period.


** Only three players are allowed to defend in their own half when the opponents are attacking. The fourth player must not get involved at all, any attempt to block an opponent, even very slight touches, being strictly forbidden. Depending on the situation, breaking this rule can lead to a warning, repetition of the match or a default loss!



4.Matches

League matches are played on Saturday and Tuesday. The official times are: 18:00, 18:30 and 19:00 CET.
Before a match starts, captains must test multiple hosts in order to find the most suitable one for both teams.
In matches where several players from different countries are involved, it is recommended to find a neutral host which offers similar conditions for everyone.

If a team is not present or does not have 4 players available at the official match time, there will be a 15 minute waiting period. If that deadline also expires, a message must be written in the matchday topic, including any relevant screenshots captured on Team Speak and in the game room.
If neither team is present, the match must be played within 7 days, otherwise it will be validated with a 0-0 result.
A team can choose to play 3vs4 in order to avoid a def-loss. Should the fourth player arrive after the match has started, he will only be able to play after a goal has been scored or at half time.

Before the kick-off, both teams must check that all players on the field are ready to begin.

Lag spikes are part of the game and sometimes they have to be accepted. However, if the playing conditions are obviously difficult, a short pause can be requested, allowing the ping levels to decrease.
If a goal is scored after a clear lag spike, the opponents must return it. If they refuse to do so, the match should be resumed, and after finishing it a complaint can be made. In such situations, solid evidence must be available, meaning a visible lag spike on the replay and/or screenshots with the ping graph captured immediately after the goal.

A complaint regarding an official match can only be made by creating a topic in this section.
The topic must include the complaint description, a complete match replay, the exact minute when problems were encountered and any other relevant evidence (screenshots).
Besides the admins, only the captains of the two teams that are involved are allowed to write in the topic. All off-topic replies will be deleted!
After the official decision is announced, the topic will be closed.

Each team can use 6 wildcards per season to postpone league matches.
The wildcard must be used at least one hour before match time and it allows to reschedule the match within 7 days. There must be a mutual agreement between teams regarding the new match time. If no agreement is reached, the staff will set a mandatory time 8 days after the initial match date.
If both teams are inactive and the match is not played, it will be validated with a 0-0 score.
A match can also be rescheduled without the use of a wildcard if both teams are in agreement and confirm the new date/time in the matchday topic.



5.Substitution

Substitutions can be made immediately after a goal has been scored or at halftime. Waiting time: 1 minute.
A single substitution per team can also be made during the game, after pausing it, if a player has connection issues (high ping or disconnect). If the player does not resolve his problem (stabilizes ping or rejoins), he must be replaced, otherwise the match has to continue 4vs3. Waiting time: 3 minutes.
Whenever someone is substituted while the ball is still in play, he must not offer an unfair advantage to his team's defence when entering the field.



6 Match Results


- MANDATORY: Final result
 - MANDATORY: Link to the replay uploaded on www.haxballtube.com
 - MANDATORY: Goal scorers and assisters for both teams (with the exact replay time!)
 

If no replay is provided and the opponents do not confirm the result, the match will not be taken into account.
Make sure that someone from your team is always recording the match, even when there is a stream for it!

Default loses (0-3) can be granted in the following situations:
 - a team does not show up
 - a team refuses to play
 - a team has less than 3 players
 - disciplinary reasons or any other form of breaking the rules

A team with three def-losses can be excluded from the competition!




7. STANDINGS

Teams with the same number of points will be separated by the following criteria:
 - Goal difference
 - Head-to-head results
 - Number of goals scored

A team will be excluded from the competition if it becomes inactive or it no longer has sufficient players. In such cases, all the team's matches from the current half of the season will be considered def-losses.



8.Transfers

There are two separate transfer windows:
 - Start of the season - start of the 3rd matchday
 - Mid-season break

Transfers can only be made during those intervals, with the exception of free players, who can join a team at any time.
A free player is someone new to the competition or that was not included in any team squad at the end of the last transfer window.
An exception will be made for players that were part of a team squad, but were not used in any official matches.

Someone that plays for a team and leaves it outside the transfer window is not allowed to play for another team until the next transfer window opens.
It is still possible to rejoin the same team, but this can only be done two times per season!

The restricted players list will be updated in this topic.

If a team is disbanded, the players from its squad are allowed to play for another team.

In order to use a player, he must be added to the team squad at least one hour before the match, he must have a unique forum account and has to confirm the transfer in the team topic.


9.Additonal Rules

It is strictly forbidden to use macros! Players will initially receive a warning, followed by a league ban, and their team can lose the match by default.

ClassROU
Admin

Mesaje : 58
Data de inscriere : 2014-04-13

View user profile http://haxtech.forumz.ro

Back to top Go down

Back to top

- Similar topics

 :: Hax Tech :: Rules

 
Permissions in this forum:
You cannot reply to topics in this forum